![]() It's what I did the first game I played every time I tried a higher difficulty level, because it gives you such a powerful counter to the AI yield advantages of higher difficulty. This is not any sort of accusation that you are cheating by playing marathon. You can complete your war of conquest that takes 30 turns of maneuver, but instead of 30 turns of their huge yield advantage to counter you, they only get the yields of 10 turns that they would get at standard speed. At marathon speed, you get three turns at the same unit movement points and number of attacks, but the AI gets only one third the yields per turn they get at standard speed. If they delay you long enough, they have time to research new tech to give them a unit quality advantage over you, or even a better grade of walls. That way, before you can complete your war of conquest, they have a chance to produce, buy, or upgrade their way out of the slaughter you are raining down on their units. Deity difficulty tries to compensate for the AI not being good at strategy by giving them huge yield bonuses. Marathon speed gives you a huge advantage at conquest over the AI. Keep in mind the AI will never use units properly so its never going to be a challenge if you are caught up in science and unit production. Once I get access to crossbowmen and catapults/trebuchets it's a slow roll through nations.Ĭhoose specific warmongers AI. Even then, in and out for some attacks often works depending on terrain. ![]() This keeps going until walls become too much of an issue. From there, I already have the army, so I may as well take out the next nation, perhaps two. Then I move into his land and use ranged troops to wear down his cities so my warriors can conquer them. Normally the nation that attacks me gets cleaned up with slingers/warriors. Current game I started with 0 city states hoping the barbarian encampments would become city states but apparently they don't do that if you have 0 states at the beginning of the game. I'd love to play dramatic ages or zombies, but those make things so much worse. Apocalypses, barbarian, and secret societies turned on. Playing deity, marathon speed, huge map, random civilizations and map types. Originally posted by Northlander:I'm having issues getting the AI to be challenging after the first initial confrontations. Are there settings or adjustments I can make so the AI builds a military? I don't have any mods that aren't purely interface related. Those cities are just building districts and pretending I haven't been at war with anyone and everyone for thousands of years. I haven't built new troops for a while now, and my continent is perfectly safe without any military presence. I'm at 711 and most of my troops are upgraded ancient era troops. Everyone alive has a combined military strength of 431. I've conquered my entire continent and half of the second large continent. It's turn 5111 currently, I have 2 corps of artillery, 2 corps of tanks, and 2 individual field cannons. I transition from ranged to siege around the trebuchet/bombard timeframe. Usually once I get 2 level 4 archers the focus is on keeping them alive so they can do most of the work. Once I get access to crossbowmen and catapults/trebuchets it's a slow roll through nations. ![]() ![]() When I'm able to repel this attack however that's pretty much the last time the AI poses a serious threat. Often this wipes me out and I lose the game. Most games start with me exploring and my nearest neighbor declaring a surprise war. I'm having issues getting the AI to be challenging after the first initial confrontations.
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